
HOME WORLD: Drix
STAR SYSTEM: Pelagrion
QUADRANT: Delta
PHYSICAL STRUCTURE
The Nurpo are an extraordinary species, consisting entirely of sentient water formed by a collective of microorganisms that share a hivemind. These microorganisms have coalesced into distinct identities, each functioning as an individual entity. Though composed of countless tiny lifeforms, the Nurpo exhibit a single consciousness and personality. On their home world of Drix, they float and move fluidly within vast oceans, interacting and socializing with other Nurpo.
EXTERNAL FORM AND HABITATION
To venture beyond their aquatic environment, Nurpo inhabit specialized suits crafted from a unique rubbery material. These suits act as both F.A.R. Armor and Urshan Spider Suits, protecting them from external threats and helping maintain their structural integrity. The suits mimic a humanoid form, allowing Nurpo to interact comfortably with bipedal species across the galaxy.
VULNERABILITIES
Due to the delicate nature of their hivemind communication, the Nurpo are particularly vulnerable to laser and electrical damage, which can disrupt the intricate signals exchanged between microorganisms, akin to interrupting brain function.
ABILITIES AND UNIQUE TRAITS
Water Manipulation: Nurpo can release and direct a small amount of their inhabiting water (12-16 ounces) to short out electronics such as computers and locks. After use, they can reabsorb the water, minimizing waste and maintaining their mass.
Adaptive Swimming: As beings of water, the Nurpo can swim effortlessly in nearly any non-toxic aquatic environment, utilizing their natural form’s fluidity to navigate with efficiency and grace.
Rapid Cognition: Their microorganismal hivemind allows for extremely fast processing and agile decision-making, enabling Nurpo to adapt quickly to changing situations and emergencies.
Recoil Absorption: Their liquid composition allows them to handle large weapons easily, as they can absorb and dissipate recoil effectively, maintaining accuracy and stability in combat.
SPECIAL ABILITIES
Water Discharge: Ability to discharge a small amount of water to incapacitate electronics, which can then be reabsorbed.
Elastic Cognition: Meticulous and rapid thought processes due to hivemind synchronization.
Aquatic Mastery: Enhanced swimming abilities in any non-toxic water medium.
LIFE CYCLE AND REPRODUCTION
Every 50 years, a Nurpo must return to Drix to undergo a vital biological process where their microorganisms divide. This division results in the creation of a new hivemind, adding to the diverse tapestry of Nurpo identities. This lifecycle event is crucial for their species’ continuation and the sustenance of their shared culture.
SOCIETY AND PHILOSOPHY
On Drix, Nurpo society is free-flowing and dynamic, with social interactions often taking the form of fluid merges and separations. They value collective harmony and the strength of unified thought, viewing the individuality of other species with curiosity. They exhibit a strong sense of identity and purpose, with many Nurpo seeking to learn about and contribute to the wider galaxy.
TECHNOLOGY
Despite their aversion to electrical-based technologies due to vulnerability, the Nurpo have developed or adopted alternative tech methods that emphasize fluid mechanics and organic-based systems. Their unique physiology enables them to bring innovative perspectives to technical challenges, especially in environmental and biosystems engineering.
| RACIAL INFORMATION | DETAILS |
|---|---|
| Height | Form fit to humanoid suit |
| Weight | 80 kg |
| Lifespan | Potentially infinite |
Nurpo Conversion
| Trait/Ability | Traveller | Starfinder | Star Frontiers | Stars Without Number | Fate Core/Savage Worlds |
|---|---|---|---|---|---|
| Water Discharge | Short electronics (vs. locks/computers), 1/encounter | At-will disrupt electronics, reabsorb | Short-out electronics, 1/encounter | Disable device, 1/scene, reabsorb | Stunt: Liquid Sabotage |
| Aquatic Mastery | +2 DM to Swim, immune to water hazards | Swim speed +15ft, water breathing | +20% Swimming, immune to aquatic hazard | Move +2 in water, water breathing | Edge: Waterborne |
| Elastic Cognition | +2 DM to Initiative/Decision checks | +2 Initiative, +2 Computers/Engineering | +15% Initiative/Problem Solving | Notice +2, Fix +2 | Aspect: Hivemind Agility |
| Recoil Absorption | No penalty with heavy weapons | No penalty for recoil, +2 heavy weapons | Recoil negated, +10% heavy weapons | Shoot +2, no recoil penalty | Stunt: Liquid Stability |
| Electrical Vulnerability | x2 damage from laser/electric | Double damage from electric/laser | 2x damage from electric/laser sources | Takes double damage laser/electric | Major Complication: Electro-Sensitive |